Well, the game is not new, but rather a nostalgic remake of one of the first game I played on PC. The computer had Intel 8088 CPU with 2 MHz clock running PC-DOS with 8-bit bus if I am not mistaken. The game was a huge hit with the teachers in the school who were feverishly reserving computer time for "work". I recall that to write something graphical you would need to descend to assembler to implement writing directly to video memory.
So, it used to run on machines even slower and lower in resources than the average phone today. Cool.
Currently we are reviewing J-Pod platform (http://j2x.ca/developer/) from http://j2x.ca for mobile multiplayer games. This company offers very interesting business model with free hosting, free support, taking a relatively small percent from the game. The design of API looks very promising so, hopefully, we will release Filler with this multiplayer support sometime in future.
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