June 18, 2004

Filler and Commentary on J2ME Development

Posted at June 18, 2004 08:13 AM in J2ME .
Well, the game is not new, but rather a nostalgic remake of one of the first game I played on PC. The computer had Intel 8088 CPU with 2 MHz clock running PC-DOS with 8-bit bus if I am not mistaken. The game was a huge hit with the teachers in the school who were feverishly reserving computer time for "work". I recall that to write something graphical you would need to descend to assembler to implement writing directly to video memory.

So, it used to run on machines even slower and lower in resources than the average phone today. Cool.

Currently we are reviewing J-Pod platform (http://j2x.ca/developer/) from http://j2x.ca for mobile multiplayer games. This company offers very interesting business model with free hosting, free support, taking a relatively small percent from the game. The design of API looks very promising so, hopefully, we will release Filler with this multiplayer support sometime in future.

The methodology I find useful when entering this new J2ME domain is incremental increasing developers’ proficiency by the frequent releases of the new games. The code of each new game explores a new aspect of mobile game development, so gradually you are building a powerful library of MIDP 2 code. Frequent new titles also help to uncover typical design solution, which can be reused later, in the more complex games.


Pinocio speaks out: June 2004 Archives

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