The G32, G34 and G40 [...] are all OpenGL ES 1.1-compatible designs pitched at mainstream devices, gaming and multimedia handsets, respectively. They also support Direct3D Mobile and M3G for J2ME. The G34 provides a full programmable floating-point geometry engine capable of animating numerous vertex-rich entities in 32-bit colour (internal and external) with full anti-aliasing at 30fps. It also adds multi-texturing and trilinear texture filtering. The G34 has been licensed to NEC for use in future System on Chip handset designs. |
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