March 28, 2005

John Carmack on Game Programming in J2ME and BREW

Posted at March 28, 2005 10:45 AM in BREW , J2ME .

This article, by John Carmack, goes into an interesting discourse about his experiences with J2ME development. He also pontificates on what his experience may be like when developing for BREW, where he can use C/C++ and assembly (he was already diving into byte code optimizations for J2ME).

I suspect I will enjoy working with BREW, the competing standard for cell phone games. It lets you use raw C/C++ code, or even, I suppose, assembly language, which completely changes the design options. Unfortunately, they only have a quarter the market share that the J2ME phones have. Also, the relatively open java platform development strategy is what got me into this in the first place – one night I just tried writing a program for my cell phone, which isn’t possible for the more proprietary BREW platform.

In the end, this will result in DoomRPG for cell phones, which is guaranteed to be highly anticipated.

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