October 12, 2005

Mobile 3D by Example: JSR-184 In Action

Posted at October 12, 2005 08:07 AM in J2ME .

js184_3d.jpg
Claus Höfele brings us an article about JSR-184 Mobile 3D Graphics. In particular, he discusses immediate mode and gives plenty of coding examples, building up to drawing a fully textured cube (shown right).

Playing games on mobile devices is a fun pastime. Up until now, hardware performance has favored classic game concepts that use addictive game play, but simple graphics. Today, Tetris and Pac-Man are increasingly complemented by two-dimensional action games with extensive graphics. Consequently, the next step is to move toward 3D graphics. Sony's PlayStation Portable shows the graphics power you can put into a mobile device. Although the average mobile phone is technologically behind this specialized game machine, you can see where the market is heading. The Mobile 3D Graphics API (M3G for short), defined in Java Specification Request (JSR) 184, is an industry effort to create a standard 3D API for mobile devices that support Java programming.

Read more here, as well as find the downloadable examples:

3D graphics for Java mobile devices, Part 1: M3G's immediate mode

Trackback

You can ping this entry by using http://www.mamlambo.com/mt/mt-tb.cgi/581 .

Comments

Post a comment










Remember personal info?