With Series 60 handsets now sporting multiple different resolutions, application developers now need to be aware of multiple screen sizes and scale appropriately. This document describes how to develop C++ applications with custom graphics that scale to multiple display resolutions in portrait and landscape orientations supported by the S60 platform (from S60 2nd Edition, Feature Pack 3 onwards). Direct screen access, bitmaps, scalable vector graphics, and other drawing methods are compared and related APIs are presented. The document includes code snippets from S60 Platform: Scalable Screen-Drawing Example. This document is targeted especially at games and multimedia developers who prefer developing a custom UI instead of using the automatically scaling UI, such as S60 Avkon components. Forum Nokia, of course, has a document guiding developers in how to do this using the available APIs and general recommendations. Resource information: S60 Platform: Scalable Screen-Drawing How-To |
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