Tuesday 22 February
- Tips for Saving Space in a JAR File (23:36) - In this article, by Mobile Game Developer, there are a number of tips on how to save space in a JAR file, including image optimization, class optimization, and various coding tips. Depending on how many separate images you have... | 0 Trackbacks
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Thursday 17 February
- QUALCOMM BREW uiOne Availability (08:51) - QUALCOMM has announced their offering of BREW uiOne, their user interface development tools and APIs. This sounds like their brand name for the widgets that have been available for a while. No downloads are directly available yet, even for... | 0 Trackbacks
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Wednesday 16 February
- QUALCOMM BREW Numbers Updated (09:28) - QUALCOMM has updated their BREW numbers recently. They're quite a bit higher than they were a couple of months ago. Currently, it's showing over 250 million downloads on 41 operators that have handsets from 32 device manufacturers in 24 countries.... | 1 Trackbacks
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Friday 11 February
- Macromedia Flash Goes Mobile With Nokia Series 60 and QUALCOMM BREW (15:17) - Macromedia Flash is becoming much more pervasive in the Mobile world. It's been available in various handsets from time to time, including more mainstream handsets in Japan. Now we're seeing Nokia pick it up to be part of Series 60... | 0 Trackbacks
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Sunday 6 February
- MIDP 2.0 Game API Overview (12:37) - Game developers have been using MIDP since its inception, but it was only with the release of MIDP 2.0 that this platform included tools specifically made for game development. Learn how these five new classes can help you create... | 0 Trackbacks
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Friday 4 February
- A Developers View on How To Pass QUALCOMM's TRUE BREW Certification: A Mamlambo Article (14:00) - Code reviews are best done by a third party – someone who hasn’t been staring at the code and can give it a fresh look. However, sometimes schedules are tight, development teams are small (especially in wireless), and you want... | 0 Trackbacks
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- Tips on Managing QUALCOMM BREW SDK Versions: A Mamlambo Article (10:30) - One of the most important decisions you'll need to make when you decide to write a BREW® application is what version of the BREW SDK to use. Now you can get fancy and support multiple versions, but for a minute,... | 0 Trackbacks
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- Troubleshooting in BREW: A Mamlambo Article (08:00) - BREW® applications are developed quickly – so quickly it sometimes seems that a single annoying bug on a single phone takes half the development time to resolve. The brisk pace of BREW development only exacerbates the problem when development grinds... | 0 Trackbacks
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