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Microsoft Visual Studio Project Setup for QUALCOMM BREW™ Applications

May 2004 by Lauren E. Darcey

This article will describe how to manually configure a simple Microsoft Visual Studio Project for a QUALCOMM BREW™ Application. The QUALCOMM BREW™ Addins for Visual Studio does some of this for you now.

Prerequisite: Installing the appropriate BREW™ SDKs.

Project Setup Steps:

  1. Create an empty VC Solution (under MDEV)
  2. Create an empty Win32 DLL Project (Choose Empty Project Option)
  3. Update the Project Settings - Include directory to have the SDK includes
  4. Update the Project Settings - Update the C/C++ Preprocessor directives to include AEE_SIMULATOR
  5. Update the Project Settings - Add the required BREW™ SDK files to the project. (AEEModGen.c and AEEAppGen.c)
  6. Update the Project Settings - Set the Debugging Command to the appropriate BREW™ emulator or simulator, e.g. C:\Program Files\BREW SDK v2.1.0\Bin\BREW_Emulator.exe
  7. Update the Project Settings - Set your output directory to the appropriate area in your Applets directory (set in the emulator/simulator).
  8. Update the Project Settings - Update your Post-Build Event to copy your latest mif and bar files to the appropriate areas in your Applets directory.
  9. Create a temp BID file for your project. This is a simple text file with a class id in it. Include your BID file in your Headers directory
  10. Create a MIF file for your applet - Create a new class, choose BID from file and point at BID file. Under General settings, set any special priviledges (File access, etc.)
  11. Write your source
  12. Build and hit F5 to launch your application within the emulator or simulator.

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